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Debugger actions keyboard maestro
Debugger actions keyboard maestro








debugger actions keyboard maestro debugger actions keyboard maestro
  1. #Debugger actions keyboard maestro update
  2. #Debugger actions keyboard maestro pro

To enable this functionality you must now manually enable it within the Shortcuts preferences panel within CommandPost. CommandPost now disables support for displaying macOS Shortcut app shortcuts within the Search Console by default.

#Debugger actions keyboard maestro pro

To improve this, if CommandPost tries to trigger a shortcut key that you haven't set up in Final Cut Pro, we'll now present you with a macOS Notification, which when clicked, takes you to the relevant Command within the Final Cut Pro Command Editor. This would sometime confuse users - for example, those using a Speed Editor which has the "Play Rate" shortcut keys assigned to the jog wheel - but Final Cut Pro doesn't assign anything to the "Play Rate" shortcuts by default.

  • In the previous release of CommandPost if you tried to trigger a Final Cut Pro shortcut key that didn't actually have any keys assigned to it with the Final Cut Pro Command Editor, you'd be presented with an error message.
  • CommandPost now remembers the menubar position if you change it by holding down COMMAND and dragging it to a new location.
  • Thanks for reporting Fernando Piñero & Andrew Griffiths!
  • Fixed a regression introduced in the previous release which caused applying individual effects, transitions, titles and generators to clips in Final Cut Pro via a CommandPost action to fail unexpectedly.
  • #Debugger actions keyboard maestro update

  • We now forcefully update the LED lights on the Blackmagic Resolve Keyboards every 5 minutes to attempt to prevent the device from falling asleep.
  • Thanks for your valuable feedback David Manganelli! We’ve also added some additional sensitivity values, so you can further fine tune it to your liking.
  • We've added a new "Relative (Fine Control)" Jog Wheel Mode for the Blackmagic Resolve Keyboards, which uses a different algorithm for more precise control, as some users found the jog wheel too sensitive and hard to navigate when in relative mode.
  • Fixed a bug in the Resolve Control Surfaces where the "RELATIVE FINE CONTROL" jog mode wouldn't trigger the correct jog mode on the hardware.
  • Improved the colour accuracy of the Razer Tartarus V2 LEDs.
  • debugger actions keyboard maestro

    There's no buttons on the Workflow Extension - it's currently simply an interface for us to control the playhead. There are new actions for "Move Playhead Forward/Backward" at different increments. When you first load the Workflow Extension it will try and make itself as small as possible and get out of the way - however you can move it to wherever you want, and like all Workflow Extensions its position is saved with your Workspace. The Workflow Extension will only load when you trigger an action that requires it.

  • We've added a new Final Cut Pro Workflow Extension, which allows us to better control the playhead (which works great with control surfaces - such as the Loupedeck CT wheel).
  • Big thanks to Ross Batten for giving us access to the hardware! We hope to add more Razer keyboards in the near future.
  • Added support for the Razer Orbweaver.
  • Big thanks to the Loupedeck Team for their support - especially Jenny! There are also some macOS Spaces actions. All of your macOS Shortcuts macros and Keyboard Maestro macros will also appear in the LoupedeckConfig application automagically. This is really handy for users that have to jump between Adobe Premiere and Final Cut Pro, for example.

    debugger actions keyboard maestro

  • We've added a new "Loupedeck Plugin" that acts as an alternative to our native/direct Loupedeck support - allowing you to access all of CommandPost's Final Cut Pro actions within the LoupedeckConfig application.









  • Debugger actions keyboard maestro